Shared Experiences Board Game Concept
I’ve been thinking about a concept for a new board game where the main objective is to find as many shared interests or commonalities between players. This would be particularly great for people who aren’t very close, as it encourages them to discover shared things about each other.
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Scoring System:
- Points are assigned for various shared elements. For instance, if two players share a significant ambition or a long-term life mission, that would score higher points.
- Players could lose points for sharing more common or less meaningful things, just to balance the game.
- Throughout the game, players would tally points every time someone discovers they have something in common with another player. For example, if I say I love hiking and someone else says the same, that’s a point for us.
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Game Dynamics:
- I haven’t decided whether it should involve one-on-one conversations where two people talk and discover these shared interests, or if it should be a more open discussion where everyone can chime in freely.
- Incorporating AI to detect who is speaking might be a feature, ensuring that the game is fair and dynamic.
The goal is to create a fun, interactive experience that brings people closer by highlighting their shared experiences and interests.
- side deck of cards. callout cards would lose them a card
- 1 question → both respond → whoever has the best response takes the card. the judge would decide
- How can we incentivize people to share stories that connect with others?
- when prototyping, ask: “does this incentivize people to connect more easily? if not, what can help it”
- overshare callout card to solve the problem of yappers and extroverts without decentivised/called out?
questiontration
- It’s like Jungle Speed, but users create their own prompts which contain fun facts about them based on a question that could be on the other side of the card.
- Similar to concentration, but instead of using a deck of cards, we would use fun facts about a user
- A similar idea could be: We can see people’s responses at the top of the card, and then we have to figure out which questions or which responses have similar questions which is located in the bottom of the card
- So there are two dimensions to this:
- You can get people to think deeply about a response and reverse engineer a question.
- The goal could be trying to find Shared facts about themselves. It is encouraged to share Interesting facts to keep the game interesting
- This might cause people who don’t have fun facts about themselves to feel bad or pressured
- Instead of facts, it could be stories. For now, I’m thinking the game should be very loose, to give people opportunities to stop in the middle for them to explain the story.
- Why this works is because we are giving people an environment where it’s very easy to spark and discover shared things in a fun way which ties to a point I prev shared It doesn’t solve the root problem